Turn 2 Conquest & Build Phase:
Arthur's Vampire Counts: 2 EP from the Bank + 5 EP (massicre) + Land Grab
Claim Mountain and River. Build mine and mill. Bank 1 EP
Mike's High Elves: 1 EP in Bank + 5 EP (massicre)
Claim Tile and Mountain. Build mine.
Phillip's Skaven: 2EP (Draw + Loss = 2 EP)
Claim Tile
Rachael's Dwarves: 2 EP (Draw + Loss = 2 EP)
Claim River
Ted's Bretonnians: 0 EP (massicre with "All or Nothing")
Derek Dwarves: 5 EP (massicre) + Building Boom
Claim Tile. Build City & Mine. Bank 1 EP
Turn 3 Events:
Ted (3 VP) = Land Grab
Phillip (4 VP) = Scouts
Rachael (4 VP) = Disaster played on Derek (destroy one mine)
Mike (4 VP) = Diplomacy played on Derek
Arthur (4 VP) = Fools' Gold played on Derek
Derek (6 VP) = Building Boom
Turn 3 Challenges:
Ted challenges Derek, (+100 points for VP leader) - Derek massicres Ted
Phillip challenges Mike
Rachael challenges Arthur (+100 gold - see below) - Arthur massicres Rachael
Turn 3 Revenue:
Mike: generates 140 gp...all to bank
Arthur: generates 160 gp...60 to bank...100 to battle vs Rachael
Derek: generates 0 (Fools gold)...100 gp in bank from last turn...remains in bank.
